The Effects of Video Games
Introduction- Do video games affect us as negatively as we’re told?
I. What does the “Media” report on the effects of video games on people?
A. “Murder Training Simulators”
B. “Affects students grades”
C. “Caused College Shootouts (
II. How do violent video games affect people negatively and positively?
A. Presents Inhumane Ideas
B. Vents frustration
C. Builds Reflexes and Tolerance of Fear
III. How do non-violent video games affect people negatively and positively?
A. Builds Reflexes, Physical and Mental Fitness
B. Can be used as Rehab Tools
C. Preference of Video Games over Real Life
IV. What is the difference between the effect of playing videogames on adults, and on children
A. Adults tend to get less frustrated with games
B. Children more likely to obsess
C. Adults don’t get new ideas from video games
V. How do the negative effects compare to the positive effects of videogames?
A. Negative effects aren’t proven in studies, unlike Positive effects
B. More positive effects
VI. How many video game players of each age, are affected negatively? How many positively?
A. Statistics of total video game players of each age
B. Scientific Studies
C. Cases in which negative or positive effects took place
VII. What percentage of the population chooses violent video games over non-violent video games?
A. Statistics of video game players
B. Statistics of M rated games sold
C. Statistics of E rated games sold
VIII. How reliable are the studies on the effects of video games on people?
A. White Sound Blast Study
B. Several Studies Showing Positive Results
C. Underfunded Studies
IX. How do studies and reports compare to what statistics show about the effects of video games?
A. White Sound Blast Study
B. Similarities
C. Differences
X. How does the amount of teenage crimes change in comparison to the amount of teenage video game players?
A. Timeline, Teen Violence goes down, Video gaming goes up
B. Statistics
Conclusion – Claims that video games are the cause of problems are inane, but they can still have some negative effects. However, they can be harnessed correctly to unleash the multitude of positive effects in store.